What's next: my *real* first project
Friday, 23 October 2009 08:02

Since the development of my next project has passed its first half (and it is near completion I think, but I cannot say this for sure), I think time has come to begin announcing what it is. It is an iPhone game.

First of all let me explain why I consider this to be my real first project. There are three reasons:

  • I actually have two applications pubblished, so why should this be the first one? Speaking of implementation times (that differ from the pubblication ones), Heicos came first. It was a project I started some years ago with another person, that abandoned the project after a while (I talked about it in more details on my blog). The app was an idea of his, even if the implementation is totally mine. I will explain someday what the consequences of this choice are. For now I just say that I never considered it fully my project, even if I was the only one working on it.
    Startrail came out all by itself. It started as a little exercise on some Mac OS X technologies, was first released as a freeware and then its success made it a real project. So this third progect is actually the first coming out entirely from my mind and depending solely on my decisions.
  • I always loved games. I spended lot of my teenage time playing videogames and always dreamed of creating one. This will not be a complex game as I always wished, but this is my first real game and I'm writing it all alone, so this is as much as I can do, for now. I hope that someday I will have the resources to create more complex games.
  • My second love (in computer science) is artificial intelligence. This is the field in which I specialized in my graduation years. Implementing this game allows me to "get my hands dirty", transforming the theories I studied in something that actually works.
This is also my first iPhone app, so in this sense the game gets another "first", but this is a side effect of my choices.
 
So let's talk of what kind of game it is. It is a card/strategy game base on the concept of Triple Triad, a little subgame present in Squaresoft Final Fantasy VIII. To explain it shortly, players put cards on a 3x3 grid, turning opponent's cards following certain rules. I always found it a funny little strategic game, and I think it suits the iPhone well. So this is why I chose to implement it. I altered the original concept a bit, but it follows it almost completely.
 
Actually I just finished implementing the basic game structure and the artificial intelligence. In this first version of the game it will be possible to battle several different adversaries, with growing difficulty, collecting cards along the way.
 
The game is still in a "prototypal" stage, so I still haven't screenshots to show. I will keep you informed as the development progresses.
 

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